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SpotlightThe Secret to Granny's Success — An Old Lady With a Bat Takes Over Horror
One creepy old lady, a wooden house, and five strikes before you're out. Why DVloper's Granny is still one of mobile horror's most copied games.
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SpotlightHow Dead by Daylight Keeps YOU Addicted — And Sold Over 24 MILLION Copies
Ten years in, the headlines keep saying Dead by Daylight is dying. With 63,000+ players in lobbies right now, here are the key steps that keep it addictive.
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SpotlightAmong The Sleep — A Horror Game in The Eyes of A Toddler
A horror game where you play as a helpless toddler. The fear, the guilt, and the adorable details that made me fiercely protective of a character who never says a word.
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Origin StoriesThe Hefty Workload of Making a Game
Going solo on a game means wearing every hat — coding, design, music, marketing, and sanity — and here is what that workload actually looks like from the inside.
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DevlogsParanoia — Devlog #1: What If My Game Fails?
A writer who became a game dev tries to be honest about the fear — what if it fails, what if it succeeds, what if I'm a lie. The first Paranoia Vol. I devlog.
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SpotlightIdols of Ash: How Addictive Games Don't Need Complexity
A simple cave, a grapple, and a centipede on your tail — why Leafy Games' Idols of Ash is infuriatingly addictive without ever being complex.
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SpotlightEscape the Backrooms is ICONIC — and if You Love Backrooms, You Should Play This
30+ levels of co-op horror, terrifying mimics, and the most authentic backrooms vibe out there. Why I keep coming back to one of the most iconic backrooms games ever made.
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SpotlightIndigo Park — Chapter One
A free first chapter, a cheerful raccoon, and a strange sense of distrust. UniqueGeese's mascot horror that knows exactly what it is.
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Origin StoriesWhat is Oh KAY Gamers?
Everyone loves a good origin story. Here is how Oh KAY Gamers came to be — from a simple question in March 2025 to a growing indie dev journey.